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Sonic Pixels | Slow Jam 2026


📋 RSVP: https://www.zeffy.com/en-CA/ticketing/slow-jam--2026

Sonic Pixels | For a sound designer or composer, defining the fundamental characteristics and rules of the game audio is not unlike a visual artist defining the resolution, polygon count, and colour palette of the art style. Careful thought and planning goes a long way to ensure a cohesive and unique audio experience. Donovan will explore some methods and philosophies to help you define your own audio language, no matter the genre of your game.

Donovan Jonk, Composer & Sound Designer, Megahammer Studios

Donovan Jonk is a multi-instrumentalist, composer, and sound designer specializing in game audio. Operating under Megahammer Studios, he crafts unique sonic identities for each project he undertakes. Donovan enjoys his funny farm and playing old, dusty adventure games.

🎮 About the Event

Slow Jam 2026 is a month-long game jam designed to give you time to explore, experiment, and create without the crunch. Whether you're building your first game or collaborating with friends on something ambitious, this jam is all about the process, not just the deadline.

Each week, we'll feature guest speakers from the local industry sharing stories, tools, and techniques to inspire your journey. The jam wraps up with an in-person showcase where you'll get to play what others have made and share your own creations!

🚀What to expect

  • 🧠 Weekly Talks – Guest speakers every Wednesday at 6 PM CT

  • 💬 Discord Jam Space – Share progress, form teams, and get feedback

  • 🕹️ Make a Game (or Part of One) – Solo or with a group, on your own terms

  • 🎉 In-Person Showcase – Come play and celebrate the projects!

  • 🙌 Supportive Community – No pressure, just creativity and connection

No experience needed. Game devs, artists, writers, musicians, and curious newcomers are all welcome.

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August 12

Being a Good Team Member for/with Audio People | Slow Jam 2026

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August 18

WPG GAMEDEV MEETUP #145