Learn how to texture your 3D assets like a pro inside of Unity!
About this Event
For artists and non-artists alike, it is important to learn the basics of industry gold-standard programs like Substance Painter and Unity for texturing. In this one day workshop we will be taking a pre-made 3D robot model and go through a professional texturing workflow.
Learn the same technqiues used by used by movie and game studios to bring your 3D creations to life.
When: October 26th | 10am - 4.30pm
Where: New Media Manitoba HQ - 62 Albert St.
Unwrapping a model for texturing
Import/export Do's and Dont's
Creating smart materials that react realistically with lighting
Bringing assets into the game engine
Viewing freshly textured creations in a game.
By the end of this workshop, you'll have a good understanding of what it means to work as a texture artist in the industry, and what sort of exciting opportunities a solid foundation in 3D texturing can create.
Current Lead 3D Artist for the upcoming game Proxi, Rebecca Harrison broke into the 3D art scene here in Winnipeg by working on the feature film Next Gen. She brings a solid background in 2D art from a decade of freelance and comic work, focusing on strong composition, color, and mood. With a lifelong passion for video games, Rebecca believes in starting from an emotional understanding of the art she is trying to create, and then carefully crafting the experience to stay true to the original vision. She will encourage students to use their imaginations and resourcefulness to the fullest, just like in a real game-studio environment.