This crash course will get you up on your feet using one of Unity’s most powerful but sometimes frustrating systems.
Learn the basics of creating Canvases, Text elements, Buttons and Layouts to fit any kind of project. Create flexible adaptive UI’s for title screens, HUDs, dialogue boxes, inventory screens and more. Learn how you can create basic Unity apps with minimal code quickly and efficiently. No prior programming, game development or UI experience is necessary however familiarizing yourself with the basics of the Unity Editor and basic workflow beforehand is recommended.
When: May 5th | 2pm - 5pm
Where: Media Lab (245 McDermot Ave, Fourth Floor)
- Understand the basic workflow for working with UI in Unity
- Be able to add visual elements such as Images and Text
- Understand how to select the appropriate Canvas mode
- Be able to add interactivity using Buttons, Sliders and more
- Know the different ways of laying out UI elements
- Be able to use Layout Groups to create flexible, adaptive layouts
- Know how to add code to listen for events and interact with elements
Dylan Fries is a freelance game developer, entrepreneur, computer programmer, and artist. He is the founder of Peg Jam and has run over a dozen game jams in Winnipeg in association with New Media Manitoba. He also runs the Winnipeg Game Collective with Daniel Voth and has spoken on dozens of topics related to game development and entrepreneurship. His interests include simulating ecosystems, artificial intelligence, spending time outdoors and digital painting.