The fourth and final module in our series of four Game Development Workshops, Essential Math Skills for Games, will help get you started coding games in Unity.
Math can be scary to many people but it is a powerful and essential tool for creating games. This workshop will introduce practical math concepts and tools you will use again and again in development and prototyping. Using built-in functions within Unity as well as some offline tricks and tips, Dylan will walk you through the math that has caused him the most headaches, give you an understanding of common problems you will encounter and strategies for planning and building different algorithms. Whether a complete beginner or experienced developer, you will pick up some tricks and tips to tackle numbers with confidence and take control of your code.
When: April 14th | 2pm - 5pm
Where: Media Lab (245 McDermot Ave, Fourth Floor)
At the end of this workshop you will:
- Have the tools you need to tackle common math problems in game development
- Be introduced to common and useful math tools such as Lerping, Random Numbers, Quaternion and Euler rotations and probability math.
- Have the tools to debug, test and visualize your problem solving process
- See a whirlwind tour of some favourite obscure math topics such as Chaos Theory, Cellular Automata, Utility Theory and Fractals with applications
- An understanding of why Statistics, Linear Algebra, Calculus and Critical Thinking are useful parts of your university program.
- The most basic introduction to procedural generation and AI imaginable
Dylan Fries is a freelance game developer, entrepreneur, computer programmer, and artist. He is the founder of Peg Jam and has run over a dozen game jams in Winnipeg in association with New Media Manitoba. He also runs the Winnipeg Game Collective with Daniel Voth and has spoken on dozens of topics related to game development and entrepreneurship. His interests include simulating ecosystems, artificial intelligence, spending time outdoors and digital painting.