For over 10 years Finji Studios has been self-publishing games they care about. After making progressively larger, and scarier projects they suddenly found themselves publishing other people's games as well. Join us for another installment in our Video Game Developer Series to find out what has worked (and more importantly) what hasn't.
Big games take a long time to make and markets change fast. Finding projects that are creatively satisfying, intellectually honest and authentic, but also have commercial potential, is no easy task. Rebekah and Adam Saltsman of Finji Studios will be joining us to discuss their business heuristics and also some of their personal perspectives on success (or lack thereof).
In the old days, the publishers held all the cards: funding, distribution, marketing, QA, and more. Finji Studios is now part of a diverse ecosystem full of new business models, new distribution models, and new companies. Their approach has been to bootstrap games with a mix of contract work, long-tail revenue from previous projects, and crowd-funding, and a few angel investors. It has a long and complicated path though. Join us and find out how Finji navigates the realities of the indie game world as they strive to produce titles they care about while remaining financially viable.
When: Febuary 1st | 7pm (Doors open at 6pm)
Where: Red River College - A104 |160 Princess Street
Rebekah Saltsman - CO-FOUNDER & CEO
Before relaunching Finji in 2014, Rebekah's career began in media relations before working as a technical writer and product manager in the photography software industry. She moved into games in 2008, managing the finances and porting partnerships for Semi Secret Software. Rebekah and her husband (Adam) have published several award-winning indie games including 'Canabalt', 'Hundreds', 'Feist', 'Panoramical', and 'Night in the Woods', and are currently hard at work on 'Overland' (2018) and Andrew Shouldice's 'Tunic' (2019). Rebekah is a co-designer on Overland and manages the console and storefront relationships and initiatives for all of Finji's internal and partner publishing projects. She is a writer, an avid distance runner, and mom to two chaotic boys.
Adam Saltsman - CO-FOUNDER & DIRECTOR
Adam entered the game industry in 2006 as a freelance 3D modeler and released his first notable independent game, Canabalt, in 2009. Since then, Adam helped ship Cave Story+, Hundreds, FEZ, Night in the Woods, and some other games. His Flash game dev library Flixel remains a popular tool for both commercial and personal game releases. Adam serves as an advisor to Femicom Museum and the NYU Game Center Incubator, as well as helping organize GDC, Fantastic Arcade, Juegos Rancheros, the fridge, and the Duplo. He is currently working on a turn-based survival game called Overland.